Pages from the Abyss

suteF, Discussion, Development History
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After the recent move to the new Ghost Blog, the old suteF blog is entirely gone! Not only is that a lousy shame, but I also found some really neat fan fiction and mythos discussions on the internet about suteF, and this inspired me to resurrect some of the missing…

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New Site Launched!

Website, Announcements
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Well, it finally happened, didn't it? The old rottentater.com has come back online, and it's been smashed together with the blog that hasn't been updated since LAST APRIL... First off, I have a couple of people to thank for all the help in getting this new site off the…

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While the Games Page Isn't Here...

Games
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Well, you're looking for my games. Unfortunatley, they aren't up yet, but you can take a look at the games that are already uploaded and ready to go on my GameJolt profile page. See the Games on GameJolt! Extended information and links to articles that have talked about the games…

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Podcast - Episode 1

Discussion, Design, Collabs, Marketing, Podcast
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Part of what is so fun about game development is being able to share stories and opinions with other game developers. It's only natural that when you love your vocation that you end up talking about some of it. Enter the good man Isaac Goodin (also known as @ilgoodi on…

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Looking Back: suteF

suteF, Design, Post Mortems, Development History
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A little over three years(!) have passed since I finished suteF in December of 2010. Many people consider it my most notable project, and I agree with them. I've wanted to do a post-mortem for a while, and here it is. For the sake of brevity and at risk of…

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The Digital Distribution Problem

Discussion, Design, Marketing, Music
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No one will deny that we are entering a new age of distribution of games. Players are no longer expecting that their games be confined to a disk or cartridge that can only be run by a single proprietary device. "Digital" has already swept the world of music, and we're…

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2014

Discussion, Bulletromancer, Marketing
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The Story So Far The way I handle marketing is widely considered to be wrong, if not nonexistent; I feel a good game "sells itself," I have never emailed the press, I don't regularly write blog posts, and I've never written a press release or built one with Press Kit.…

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