Now, every once in a great while, as a game developer, you'll have what might only be described as an "experience so awesome that you need to tell it to everyone." Lot's of developers, including me, get really excited when their game is released, but there are these OTHER times…
On April 12th, I went to the Midwest Gaming Classic! The event was filled with REALLY enthusiastic gamers, and it was the perfect place to test out and stress test the new Thunder Gun! Overall, the experience was great; I got valuable feedback from players, made several interesting observations on…
After the recent move to the new Ghost Blog, the old suteF blog is entirely gone! Not only is that a lousy shame, but I also found some really neat fan fiction and mythos discussions on the internet about suteF, and this inspired me to resurrect some of the missing…
Well, it finally happened, didn't it? The old rottentater.com has come back online, and it's been smashed together with the blog that hasn't been updated since LAST APRIL... First off, I have a couple of people to thank for all the help in getting this new site off the…
Well, you're looking for my games. Unfortunatley, they aren't up yet, but you can take a look at the games that are already uploaded and ready to go on my GameJolt profile page. See the Games on GameJolt! Extended information and links to articles that have talked about the games…
Part of what is so fun about game development is being able to share stories and opinions with other game developers. It's only natural that when you love your vocation that you end up talking about some of it. Enter the good man Isaac Goodin (also known as @ilgoodi on…
A little over three years(!) have passed since I finished suteF in December of 2010. Many people consider it my most notable project, and I agree with them. I've wanted to do a post-mortem for a while, and here it is. For the sake of brevity and at risk of…
Developers often talk about this issue. How do I convince someone that my game is a game they should play? What makes it different or unique from all of the rest? Is it cheap enough to get more players but expensive enough that they take its contents seriously? Those are…
No one will deny that we are entering a new age of distribution of games. Players are no longer expecting that their games be confined to a disk or cartridge that can only be run by a single proprietary device. "Digital" has already swept the world of music, and we're…
The Story So Far The way I handle marketing is widely considered to be wrong, if not nonexistent; I feel a good game "sells itself," I have never emailed the press, I don't regularly write blog posts, and I've never written a press release or built one with Press Kit.…