Reposted this so it’s the first thing on the page. >:]
Also, DEAD BABY is a trending topic on twitter. Is that evil or what?
A really cool video review of suteF from a Mr. Valdez Leel. You even get to hear his thoughts of my questionable relationship with that potato.
I recently did an interview with a writer at Dev Mag concerning my feelings on developing puzzle games, mostly suteF.
In the coming weeks, they’ll be featuring the interview, but for now, you can get their breakdown on puzzle games here.
It recently came to my attention that there was no ‘Download’ link on the navigation of the site! I really hope you guys didn’t have too much trouble finding it (and it looks like you didn’t, suteF has over 15,000 downloads now!)
And, if you are lazy, you can just go to the download page here.
A week and a half after suteF’s release, it’s already received over 10,000 plays! Thank you so much everyone for giving it a play!
Along with the huge community response (it’s collectively been decided that ‘Void Rim VII’ is the official Satan level of suteF >:]), suteF has also gotten a huge buzz around the internet with news sites. Here’s a number of them:
The feature I’m especially proud of is the consideration of suteF as the NUMBER ONE puzzle game of 2010 from The Indiegames Blog. It is quite an honor to receive such a title with a game released 3 days before 2010 was over. A GREAT honor.
Once again, thanks to everyone for giving suteF a play! You have no idea how awesome this has been!
(Picture / Mine Craft sculpture courtesy of Zack Banack)
suteF should hit the internet in its done form on December 28th. If you’re not, you should be following the suteF Twitter, suteF Facebook Page, where I update a lot more regularly, and you can get the link the second it hits.
So, I have some explaining to do.
The last two months of development on suteF have been fairly lackluster. I have been completely burnt out after the IGF rush, and I haven’t exactly been very good at keeping the hype alive on my work. The result that is coming out on the 28th is mostly a bug fixed version of the IGF submission, and won’t include Chapter E. I’m leaving it out because I’m not sure how much it would add to the overall game, and if it’s a secret chapter, how many people are going to be able to get to it anyway?
If suteF does a lot better than I expect it to, then I might consider releasing a special edition and add Chapter E. This doesn’t seem very likely because of my ‘marketing’ shortfalls, so don’t get your hopes up too high.
suteF has been a very difficult project to pitch to people to play for free, so I’m banking on the fact that the mysteries surrounding it also attract newcomers. This is why I’m likely NOT going release the story for the game either, or if I do, it will be fairly enigmatic and convoluted much like the original’s.
After discussing this with friends, playtesters, and complete strangers; people’s own stories that they invent for suteF are much more fantastic than anything I, a proffesional writer, or anybody, could ever make. suteF is definitely a passion project. I’ve made everything exactly the way I wanted, and very likely at the expense good design (design meaning the profoundness of the end product, mind you). suteF is a game that is so personal, I’m not even quite sure where all of it came from.
If you’re still a dedicated fan, you’ll tell people about suteF. I want people to gobble it up on the 28th, even though that might be a really weird day (that likely will get it ignored by the ‘game of the year’ type stuff coming out over the next few weeks). Post it, tweet it, love it, review it. I’m going to do all I can to make up for my shortfalls, and I know I’m asking a lot.
But thank you so much for listening! IT’S ALMOST HERE! :D
Recently, I’ve completed the official suteF Facebook Page!
If you’re a fan, you should definitely go take a liking to it! ;)