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Influences

A collection of 2 posts

23 Feb 2014 Read more

Earning Your Players' Time

Developers often talk about this issue. How do I convince someone that my game is a game they should play? What makes it different or unique from all of the rest? Is it cheap enough to get more players but expensive enough that they take its contents seriously? Those are

6 Jul 2013 Read more

Musical Influences

So some of my long time followers may remember some tweets of mine where I explain some of suteF [http://www.rottentater.com/sutef/]'s influences. Probably one of the biggest influences across all of my works is music — specifically Prog Rock. It should be said that I never

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