In late January, I was given the opportunity to work as a "Design Team Intern" for the Learning Games Network[1], a group of developers creating games at the University of Wisconsin. Since then, I've been responsible for a large amount of programming as well as designing sound effects and music on the team's pilot project, Virulent.

So, what is Virulent?

In my humble words, Virulent is an action-strategy game intended to teach Systems Biology to middle school and high school students, specifically in the cycle of viral infection and reproduction.

Editor's Notes, 2020

[1]: The original version of this article referred to the Educational Research Integration Area (ERIA) that was associated with the Wisconsin Institutes for Discovery, but ERIA eventually split off and became part of the Learning Games Network, thus eating the original link to ERIA.