Thunder Gun: RotM in Beta
Hey everyone! I've been hard at work on Thunder Gun: Revenge of the Mutants, and I'm proud to say that it's now in closed Beta! It's been sent out to a load of amazing people, and is going to be coming to
A collection of 9 posts
Hey everyone! I've been hard at work on Thunder Gun: Revenge of the Mutants, and I'm proud to say that it's now in closed Beta! It's been sent out to a load of amazing people, and is going to be coming to
A little over three years have passed since I finished suteF in December of 2010. Many people consider it my most notable project, and I agree with them. I've wanted to do a post-mortem for a while, and here it is.
Developers often talk about this issue. How do I convince someone that my game is a game they should play? What makes it different or unique from all of the rest? Is it cheap enough to get more players but expensive enough that they take its contents seriously? Those are
No one will deny that we are entering a new age of distribution of games. Players are no longer expecting that their games be confined to a disk or cartridge that can only be run by a single proprietary device. "Digital" has already swept the world of music,
"Wow," you say! "Amazing," you say! That's right; I love making progress updates [http://www.twitter.com/#Bulletromancer] and what better way than posting a video [http://youtu.be/RT9B3Q9VI5s] that even happens to contain a (albeit small) portion of gameplay! So What is
Introduction Hello. I am T. Lauterbach [https://twitter.com/rotten_tater], also known as rotten_tater, one of those so-called "independent game developers." You may remember me from such titles as: suteF [http://www.rottentater.com/sutef], Sutef [http://youtu.be/nPz7MkAhXtQ], and another called "sute F
I've been ranting a lot lately to people about some of my design 'philosophies,' and where would it be better to spread it than here? My proposition: > Games, much like art, are experiences or emotional rides that are only plainly understood by the person playing
I played Resident Evil 5 again for the first time in many months. I got my sister to play mercenaries with me, too.
Lately, I've been stuck in development purgatory.