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23 Apr 2015 Read more

Magical GameDev Experiences

Now, every once in a great while, as a game developer, you'll have what might only be described as an "experience so awesome that you need to tell it to everyone." Lot's of developers, including me, get really excited when their game is released,

Midwest Gaming Classic 2015
18 Apr 2015 Read more

Midwest Gaming Classic 2015

On April 12th, I went to the Midwest Gaming Classic! [https://www.midwestgamingclassic.com/] The event was filled with REALLY enthusiastic gamers, and it was the perfect place to test out and stress test the new Thunder Gun! Overall, the experience was great; I got valuable feedback from players, made

Pages from the Abyss
27 Mar 2015 Read more

Pages from the Abyss

After the recent move to the new Ghost Blog [rottentater.com/new-site-launched], the old suteF blog is entirely gone! Not only is that a lousy shame, but I also found some really neat fan fiction and mythos discussions on the internet about suteF, and this inspired me to resurrect some

New Site Launched!
5 Feb 2015 Read more

New Site Launched!

Well, it finally happened, didn't it? The old rottentater.com [http://www.rottentater.com] has come back online, and it's been smashed together with the blog that hasn't been updated since LAST APRIL... First off, I have a couple of people to thank for

Econauts
1 Jun 2014 Read more

Econauts

A multiplayer, real-time strategy ecology/economics game where you take control of one of three industries: House Construction, Car Manufacturing, or Farming. You'll try to best your rivals in economic-combat, but your environmental impact may affect everyone's goals...

Looking Back: suteF
15 Mar 2014 Read more

Looking Back: suteF

A little over three years have passed since I finished suteF in December of 2010. Many people consider it my most notable project, and I agree with them. I've wanted to do a post-mortem for a while, and here it is.

23 Feb 2014 Read more

Earning Your Players' Time

Developers often talk about this issue. How do I convince someone that my game is a game they should play? What makes it different or unique from all of the rest? Is it cheap enough to get more players but expensive enough that they take its contents seriously? Those are

22 Jan 2014 Read more

The Digital Distribution Problem

No one will deny that we are entering a new age of distribution of games. Players are no longer expecting that their games be confined to a disk or cartridge that can only be run by a single proprietary device. "Digital" has already swept the world of music,

11 Jan 2014 Read more

2014

The Story So Far The way I handle marketing is widely considered to be wrong, if not nonexistent; I feel a good game "sells itself," I have never emailed the press, I don't regularly write blog posts, and I've never written a press release

19 Dec 2013 Read more

The Bulletromancer: Building a Scene

"Wow," you say! "Amazing," you say! That's right; I love making progress updates [http://www.twitter.com/#Bulletromancer] and what better way than posting a video [http://youtu.be/RT9B3Q9VI5s] that even happens to contain a (albeit small) portion of gameplay! So What is

6 Jul 2013 Read more

Musical Influences

So some of my long time followers may remember some tweets of mine where I explain some of suteF [http://www.rottentater.com/sutef/]'s influences. Probably one of the biggest influences across all of my works is music — specifically Prog Rock. It should be said that I never

16 Jun 2013 Read more

Game Universes

Introduction Hello. I am T. Lauterbach [https://twitter.com/rotten_tater], also known as rotten_tater, one of those so-called "independent game developers." You may remember me from such titles as: suteF [http://www.rottentater.com/sutef], Sutef [http://youtu.be/nPz7MkAhXtQ], and another called "sute F

23 Oct 2012 Read more

Prototypes: Jack Action & the Duck Assault

Seriously? A game about punching and drop-kneeing mallards? Hahahaha. Damn. Jack Action is a exactly that: a game about Jack Action's noble sacrifice toward defeating the evil hoard of Dr. Science's robotic, maniacal waterfowl.

21 Oct 2012 Read more

Prototypes: Morbid Grid

This is the first in a series of 3 game prototype posts; other games I'll be touching on are Jack Action and the Duck Assault [http://goo.gl/nmBVR], and an incomplete game temporarily known as Proto2[1]. What is Morbid Grid? Morbid Grid [http://goo.gl/PHOIA]

9 Sep 2012 Read more

Rottengine

Disclaimer! I am not a properly trained programmer. All of the skills I've learned have been self-taught or picked up from being around 'programming gurus.' Aaron Hoffman [https://twitter.com/aaron_hoffman], Kevin Harris [https://twitter.com/tectorum], and Aaron Bahr are three of whom I&

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