Article about the project courtesy of Filament Games:
Work done while at Filament Games for researchers at UW-Madison. I was credited as a Lead Game Engineer on the project.
Noteworthy features of the game:
- Game was purpose built to work in museums under unpredictable interactions where the kids would learn about some computer science concepts
- I developed the game to work across three screens where kids could make simple programs to seed and water plants in a shared garden
- Two screens were multi-touch sensitive and could accommodate several kids playing on the same screen at the same time
- Game was remotely configurable via a spreadsheet so new scenarios and slight changes to the game could be researched without needing to rebuild