Vatn Squid: Postmortem
I have been getting a lot of questions about the process of creating this little game, so I'm going to do a mini-postmortem.
I have been getting a lot of questions about the process of creating this little game, so I'm going to do a mini-postmortem.
Saturday[1] marked the Play Expo [http://www.playexpo.org/], an event taking place in Whitewater Wisconsin where students and some Midwest Indies had yet another chance to show off all of their hard work from the year. I had the pleasure of entering in four of my games into
The Midwest Game Fair in Green Bay was a great success! Super Space Rogues [https://rottentater.com/super-space-rogues] received top honors as the Best of Show recipient at the event, and I won a speed concept art competition with the drawing above. (The theme was 'Worst Day Ever'
ITT Tech Green Bay is hosting the 2010 Midwest Game Fair, and four of my games ( Fetus [https://rottentater.com/fetus], Vatn Squid [http://gamejolt.com/freeware/games/shooter/vatn-squid/1672/], Thunder Gun [http://gamejolt.com/freeware/games/action/thunder-gun/385/], and Super Space Rogues [https://rottentater.com/super-space-rogues]) have
After a half week of recovery from GDC insanity, I got together with a couple of guys who were interested in working with me on Visit III. Aaron Hoffman [http://twitter.com/aaron_hoffman], an amazing programmer currently acting as project manager for the Heatbees' game Existence, was very
GDC was a blast! We got a chance to show off all of our work from the last year, and the Heatbees team made some really awesome connections. I especially got a lot out of being able to demo my work at our booth (paid for by the school). GOOD
I wanted to let everyone know that I'm leaving for San Francisco to attend the Game Developers Conference! Several other students and I from my university have been selected to attend the event, the only stipulation being that we each do a little time at the booth our
Deep sea research meets bullet-hell-squid-boss action! Activate your submersible's shield power to absorb bullets, converting them to missile power used to shoot back at the ten different teuthidan foes.
Upgrade your ship and search a procedurally generated solar system for ways to repay $50,000 of cargo to the system's crime boss, or maybe you can get away with cheating him a second time...
Join Aramas on his peregrination to escape the silent and evil geometry of the Abyss: navigating space, blocking lasers, and avoiding its unsettling inhabitants.
We're in a place beyond time and space — we encounter the ghostly being of Evil, who relentlessly taunts Aramas to stop delving deeper into the Abyss.
Our brave interstellar civilization-hunter returns, and this time, he brought a friend! Solve even more puzzles on your journey to the first signs of life on Mee-mah: the Dark Tower...
Wander and puzzle your way during your visit to the cute landscape of planet Mee-mah in search of a lost civilization and its secrets.